Struct LudiqGUIUtility.ClipFixContext Namespace: Unity.VisualScripting Syntax public struct ClipFixContext : IDisposable Methods Dispose() Declaration public void Dispose() Extension Methods XAnalyserProvider.Analyser(Object, IGraphContext) XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext) XAnalyserProvider.Analysis(Object, IGraphContext) XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext) XAnalyserProvider.Analyser(Object, GraphReference) XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference) XAnalyserProvider.Analysis(Object, GraphReference) XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference) XDescriptorProvider.Describe(Object) XDescriptorProvider.HasDescriptor(Object) XDescriptorProvider.Descriptor(Object) XDescriptorProvider.Descriptor<TDescriptor>(Object) XDescriptorProvider.Description(Object) XDescriptorProvider.Description<TDescription>(Object) Cloning.Clone(Object, ICloner, Boolean) Cloning.Clone<T>(T, ICloner, Boolean) Cloning.CloneViaFakeSerialization(Object) Cloning.CloneViaFakeSerialization<T>(T) ConversionUtility.IsConvertibleTo(Object, Type, Boolean) ConversionUtility.IsConvertibleTo<T>(Object, Boolean) ConversionUtility.ConvertTo(Object, Type) ConversionUtility.ConvertTo<T>(Object) TypeUtility.ToShortString(Object, Int32) Serialization.CloneViaSerialization<T>(T, Boolean) Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean) Serialization.Serialize(Object, Boolean) LinqUtility.Yield<T>(T) UnityObjectUtility.IsUnityNull(Object) UnityObjectUtility.ToSafeString(Object)