Class EditorPlatformUtility
Namespace: Unity.VisualScripting
Syntax
[InitializeOnLoad]
public static class EditorPlatformUtility
Properties
activeBuildTarget
Declaration
public static BuildTarget activeBuildTarget { get; }
Property Value
Type | Description |
---|---|
BuildTarget |
allowJit
Declaration
public static bool allowJit { get; }
Property Value
Type | Description |
---|---|
Boolean |
isTargettingAot
Declaration
public static bool isTargettingAot { get; }
Property Value
Type | Description |
---|---|
Boolean |
isTargettingJit
Declaration
public static bool isTargettingJit { get; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
SupportsJit(BuildTarget)
Declaration
public static bool SupportsJit(this BuildTarget target)
Parameters
Type | Name | Description |
---|---|---|
BuildTarget | target |
Returns
Type | Description |
---|---|
Boolean |