Enum Edge Namespace: Unity.VisualScripting Syntax public enum Edge Fields Name Description Value Top 0 Bottom 1 Left 2 Right 3 Extension Methods XAnalyserProvider.Analyser(IGraphContext) XAnalyserProvider.Analyser<TAnalyser>(IGraphContext) XAnalyserProvider.Analysis(IGraphContext) XAnalyserProvider.Analysis<TAnalysis>(IGraphContext) XAnalyserProvider.Analyser(GraphReference) XAnalyserProvider.Analyser<TAnalyser>(GraphReference) XAnalyserProvider.Analysis(GraphReference) XAnalyserProvider.Analysis<TAnalysis>(GraphReference) XDescriptorProvider.Describe() XDescriptorProvider.HasDescriptor() XDescriptorProvider.Descriptor() XDescriptorProvider.Descriptor<TDescriptor>() XDescriptorProvider.Description() XDescriptorProvider.Description<TDescription>() XmlDocumentation.Summary() XmlDocumentation.Documentation() LudiqGUIUtility.Normal() LudiqGUIUtility.Opposite() Icons.Icon() NameUtility.SelectedName(Boolean) NameUtility.DisplayName() NameUtility.HumanName() Cloning.Clone(ICloner, Boolean) Cloning.Clone<Edge>(ICloner, Boolean) Cloning.CloneViaFakeSerialization() Cloning.CloneViaFakeSerialization<Edge>() ConversionUtility.IsConvertibleTo(Type, Boolean) ConversionUtility.IsConvertibleTo<T>(Boolean) ConversionUtility.ConvertTo(Type) ConversionUtility.ConvertTo<T>() TypeUtility.ToShortString(Int32) Serialization.CloneViaSerialization<Edge>(Boolean) Serialization.CloneViaSerializationInto<Edge, TDestination>(TDestination, Boolean) Serialization.Serialize(Boolean) EnumUtility.HasFlag(Enum) LinqUtility.Yield<Edge>() StringUtility.ToBinaryString() UnityObjectUtility.IsUnityNull() UnityObjectUtility.ToSafeString()