Set Velocities
Change the linear velocity on the GameObject and/or the angular velocity on the Physics Body component. The Linear Velocity will push the object in one direction in world space with the force of the value and decrease over time.
Ex: a value of (x= 0, y= 10, z= 0) will push the object in the air like if it was jumping with physic no matter the rotation of the object.
- Angular velocity will exercise a rotation force represented in degrees per time on the object in local space this velocity will decrease at every frame until it touch 0. Note: Velocity is the speed at which something moves in one direction
Ports
Inputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Trigger the Velocity modification of the GameObject Physics Body component.Instance | ||
[GameObject] | The GameObject that will be affected. | ||
[Vector 3] | Value to push the object in one direction in world space with the force of the value and decrease over time | ||
[Vector 3] | Value for the rotation force represented in degrees per time on the object in local space this velocity will decrease at every frame until it touch 0 |
Outputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Execute the next action after setting the Linear Velocity and Angular Velocity to the GameObject Physics Body component. |