Make Kinematic
Change the Motion Type to Kinematic on the GameObject Physics Body component.
Kinematic: The object is moved directly and not physically simulated. the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms or if you want to animate a Rigidbody or Physics Body that has a HingeJoint attached.
Ports
Inputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Trigger the modification of the current Motion Type to Kinematic in the Physics Body component of the inputted GameObject.Instance | ||
[GameObject] | The GameObject that will change the Motion Type to Kinematic. Need a Physics Body component. |
Outputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Execute the next action after changing the Motion Type to Kinematic. |