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    Make Kinematic

    Change the Motion Type to Kinematic on the GameObject Physics Body component.

    Kinematic: The object is moved directly and not physically simulated. the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms or if you want to animate a Rigidbody or Physics Body that has a HingeJoint attached.

    Ports

    Inputs

    Port Name Type Default Value Description
    Trigger Trigger the modification of the current Motion Type to Kinematic in the Physics Body component of the inputted GameObject.Instance
    [GameObject] The GameObject that will change the Motion Type to Kinematic. Need a Physics Body component.

    Outputs

    Port Name Type Default Value Description
    Trigger Execute the next action after changing the Motion Type to Kinematic.
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