docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Make Dynamic

    Change the Motion Type to Dynamic on the GameObject Physics Body component.

    Dynamic: The object is fully physically simulated.

    Ports

    Inputs

    Port Name Type Default Value Description
    Trigger Trigger the modification of the current Motion Type to Dynamic in the Physics Body component of the inputted GameObject.GameObject
    [GameObject] The GameObject that will change the Motion Type to Dynamic. Need a Physics Body component.Mass
    [Float] 1 (The Mass of th GameObject in kilograms.)
    [Float] How much air resistance affects the object when moving from forces. 0 means no air resistance, and infinity makes the object stop moving immediately.
    [Float] 0.05 How much air resistance affects the object when rotating from torque. 0 means no air resistance. Note that you cannot make the object stop rotating just by setting its Angular Drag to infinity.
    [Float] 1

    Outputs

    Port Name Type Default Value Description
    Trigger Execute the next action after changing Motion Type to Dynamic and setting its parameters.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)