Make Dynamic
Change the Motion Type to Dynamic on the GameObject Physics Body component.
Dynamic: The object is fully physically simulated.
Ports
Inputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Trigger the modification of the current Motion Type to Dynamic in the Physics Body component of the inputted GameObject.GameObject | ||
[GameObject] | The GameObject that will change the Motion Type to Dynamic. Need a Physics Body component.Mass | ||
[Float] | 1 | (The Mass of th GameObject in kilograms.) | |
[Float] | How much air resistance affects the object when moving from forces. 0 means no air resistance, and infinity makes the object stop moving immediately. | ||
[Float] | 0.05 | How much air resistance affects the object when rotating from torque. 0 means no air resistance. Note that you cannot make the object stop rotating just by setting its Angular Drag to infinity. | |
[Float] | 1 |
Outputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Execute the next action after changing Motion Type to Dynamic and setting its parameters. |