Impulse
Add an impulse (add force) to the GameObject based on world space coordinates. The GameObject need a Physics Body component to be affected. The mass of the object will affect how strong the impulse is.
Ports
| Port Name |
Type |
Default Value |
Description |
| Trigger |
|
Trigger the impulse action. |
|
| [GameObject] |
|
The GameObject that will get the impulse. |
|
| [Vector 3] |
|
The impulse force applied to the GameObject in world space. Ex: Setting Y to 5 will push the object up. Setting the Y to -5 will push the object down. |
|
| [Vector 3] |
|
The center of Mass of the GameObject Physic Body. Changing its position will change how the object rotate after the impulse. |
|
Outputs
| Port Name |
Type |
Default Value |
Description |
| Trigger |
|
Execute the next action after impulse is done. |
|