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    Impulse

    Add an impulse (add force) to the GameObject based on world space coordinates. The GameObject need a Physics Body component to be affected. The mass of the object will affect how strong the impulse is.

    Ports

    Inputs

    Port Name Type Default Value Description
    Trigger Trigger the impulse action.
    [GameObject] The GameObject that will get the impulse.
    [Vector 3] The impulse force applied to the GameObject in world space. Ex: Setting Y to 5 will push the object up. Setting the Y to -5 will push the object down.
    [Vector 3] The center of Mass of the GameObject Physic Body. Changing its position will change how the object rotate after the impulse.

    Outputs

    Port Name Type Default Value Description
    Trigger Execute the next action after impulse is done.
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