Enable Collisions
Enable the GameObject component Physics Shape or any Collider.
Note: The collider need to be enabled in the editor and to be disabled when the game was running to be enabled.
Ports
Inputs
| Port Name | Type | Default Value | Description |
|---|---|---|---|
| Trigger | Trigger the GameObject component Physics Shape or Collider enable state.Instance | ||
| [GameObject] | The GameObject with the component Physics Shape or Collider that will be enabled. |
Outputs
| Port Name | Type | Default Value | Description |
|---|---|---|---|
| Trigger | Execute next action after the GameObject component Physics Shape or Collider is enabled. |