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    Enable Collisions

    Enable the GameObject component Physics Shape or any Collider.

    Note: The collider need to be enabled in the editor and to be disabled when the game was running to be enabled.

    Ports

    Inputs

    Port Name Type Default Value Description
    Trigger Trigger the GameObject component Physics Shape or Collider enable state.Instance
    [GameObject] The GameObject with the component Physics Shape or Collider that will be enabled.

    Outputs

    Port Name Type Default Value Description
    Trigger Execute next action after the GameObject component Physics Shape or Collider is enabled.
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