Rotate By
Set the rotation of the GameObject. The rotation is set in Euler like in the inspector
Ports
Inputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Trigger the rotation of the GameObject. | ||
[GameObject] | The GameObject that will rotate. | ||
[Vector 3] | The rotation value in euler like in the inspector(x,y,z) |
Outputs
Port Name | Type | Default Value | Description |
---|---|---|---|
Trigger | Execute next action after the GameObject rotation is set. |