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    Rotate By

    Set the rotation of the GameObject. The rotation is set in Euler like in the inspector

    Ports

    Inputs

    Port Name Type Default Value Description
    Trigger Trigger the rotation of the GameObject.
    [GameObject] The GameObject that will rotate.
    [Vector 3] The rotation value in euler like in the inspector(x,y,z)

    Outputs

    Port Name Type Default Value Description
    Trigger Execute next action after the GameObject rotation is set.
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