Rotate By
Set the rotation of the GameObject. The rotation is set in Euler like in the inspector
Ports
Inputs
| Port Name | Type | Default Value | Description |
|---|---|---|---|
| Trigger | Trigger the rotation of the GameObject. | ||
| [GameObject] | The GameObject that will rotate. | ||
| [Vector 3] | The rotation value in euler like in the inspector(x,y,z) |
Outputs
| Port Name | Type | Default Value | Description |
|---|---|---|---|
| Trigger | Execute next action after the GameObject rotation is set. |