Get Child At
Return the child GameObject from the GameObject parent input at the given index position. If the child index doesn't exist, Null will be returned.
Tip: Index 0 represent the first child. Warning: The children order may change when going in play mode.
Ports
Inputs
Port Name | Type | Default Value | Description |
---|---|---|---|
[GameObject] | Parent GameObject used to get the child. | ||
[Integer] | The integer number representing the position of the GameObject you want to get from the parent GameObject. 0 is the first child. |
Outputs
Port Name | Type | Default Value | Description |
---|---|---|---|
[GameObject] | Return the child found at the given index number. Return Null if nothing is found at the given index. |