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    Class VseWindowBis

    Inheritance
    object
    Object
    ScriptableObject
    EditorWindow
    GraphViewEditorWindowBridge
    GraphViewEditorWindow
    VseWindow
    VseWindowBis
    Implements
    IHasCustomMenu
    Inherited Members
    VseWindow.TracingEnabled
    VseWindow.OnToggleTracing(ChangeEvent<bool>)
    VseWindow.CreateDataModel()
    VseWindow.CreateInitialState()
    VseWindow.SetBoundObject(GameObject)
    VseWindow.OnCompilationRequest(RequestCompilationOptions)
    VseWindow.UnloadGraph()
    VseWindow.UpdateGraphIfAssetMoved()
    VseWindow.CreateBlankPage()
    VseWindow.CreateMenu()
    VseWindow.CreateErrorToolbar()
    VseWindow.CreateGraphView()
    VseWindow.SetupWindow()
    VseWindow.AddMenu()
    VseWindow.AddGraphView()
    VseWindow.GetShortcutDictionary()
    VseWindow.OnDisable()
    VseWindow.OnCompilationDone(IGTFGraphModel, CompilationOptions, CompilationResult)
    VseWindow.AddItemsToMenu(GenericMenu)
    VseWindow.ShowButton(Rect)
    VseWindow.AdjustWindowMinSize(Vector2)
    VseWindow.Update()
    VseWindow.GetIcon()
    VseWindow.AddVisualScriptToObject(int, string)
    VseWindow.DisplayAppropriateSearcher()
    VseWindow.RefreshUI(UpdateFlags)
    VseWindow.ShowNodeInSidePanel(ISelectableGraphElement, bool)
    VseWindow.ClearNodeInSidePanel()
    VseWindow.SetCurrentSelection(string, VseWindow.OpenMode, GameObject)
    VseWindow.Preferences
    VseWindow.BoundObject
    VseWindow.PreviousGraphModels
    VseWindow.BlackboardExpandedRowStates
    VseWindow.ElementModelsToSelectUponCreation
    VseWindow.LastGraphFilePath
    VseWindow.DataModel
    VseWindow.GraphView
    VseWindow.Menu
    VseWindow.RefreshUIDisabled
    VseWindow.WithWindowedTools
    VseWindow.GraphViews
    GraphViewEditorWindow.m_GraphView
    GraphViewEditorWindow.m_GraphContainer
    GraphViewEditorWindow.m_BlankPage
    GraphViewEditorWindow.m_SidePanel
    GraphViewEditorWindow.m_SidePanelTitle
    GraphViewEditorWindow.m_CompilationPendingLabel
    GraphViewEditorWindow.m_Menu
    GraphViewEditorWindow.m_LastGraphFilePath
    GraphViewEditorWindow.GetExtraPaneTypes()
    GraphViewEditorWindow.ShowGraphViewWindowWithTools<T>()
    GraphViewEditorWindow.UpdateGraphContainer()
    GraphViewEditorWindow.UnloadGraphIfDeleted()
    GraphViewEditorWindow.Store
    EditorWindow.BeginWindows()
    EditorWindow.EndWindows()
    EditorWindow.ShowNotification(GUIContent)
    EditorWindow.ShowNotification(GUIContent, double)
    EditorWindow.RemoveNotification()
    EditorWindow.ShowTab()
    EditorWindow.Focus()
    EditorWindow.ShowUtility()
    EditorWindow.ShowPopup()
    EditorWindow.ShowModalUtility()
    EditorWindow.ShowAsDropDown(Rect, Vector2)
    EditorWindow.Show()
    EditorWindow.Show(bool)
    EditorWindow.ShowAuxWindow()
    EditorWindow.ShowModal()
    EditorWindow.GetWindow(Type, bool, string, bool)
    EditorWindow.GetWindow(Type, bool, string)
    EditorWindow.GetWindow(Type, bool)
    EditorWindow.GetWindow(Type)
    EditorWindow.GetWindowWithRect(Type, Rect, bool, string)
    EditorWindow.GetWindowWithRect(Type, Rect, bool)
    EditorWindow.GetWindowWithRect(Type, Rect)
    EditorWindow.GetWindow<T>()
    EditorWindow.GetWindow<T>(bool)
    EditorWindow.GetWindow<T>(bool, string)
    EditorWindow.GetWindow<T>(string)
    EditorWindow.GetWindow<T>(string, bool)
    EditorWindow.GetWindow<T>(bool, string, bool)
    EditorWindow.GetWindow<T>(params Type[])
    EditorWindow.GetWindow<T>(string, params Type[])
    EditorWindow.GetWindow<T>(string, bool, params Type[])
    EditorWindow.CreateWindow<T>(params Type[])
    EditorWindow.CreateWindow<T>(string, params Type[])
    EditorWindow.HasOpenInstances<T>()
    EditorWindow.FocusWindowIfItsOpen(Type)
    EditorWindow.FocusWindowIfItsOpen<T>()
    EditorWindow.GetWindowWithRect<T>(Rect)
    EditorWindow.GetWindowWithRect<T>(Rect, bool)
    EditorWindow.GetWindowWithRect<T>(Rect, bool, string)
    EditorWindow.GetWindowWithRect<T>(Rect, bool, string, bool)
    EditorWindow.Close()
    EditorWindow.Repaint()
    EditorWindow.SendEvent(Event)
    EditorWindow.rootVisualElement
    EditorWindow.wantsMouseMove
    EditorWindow.wantsMouseEnterLeaveWindow
    EditorWindow.wantsLessLayoutEvents
    EditorWindow.autoRepaintOnSceneChange
    EditorWindow.maximized
    EditorWindow.hasFocus
    EditorWindow.docked
    EditorWindow.focusedWindow
    EditorWindow.mouseOverWindow
    EditorWindow.minSize
    EditorWindow.maxSize
    EditorWindow.title
    EditorWindow.titleContent
    EditorWindow.depthBufferBits
    EditorWindow.antiAlias
    EditorWindow.position
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting
    Assembly: solution.dll
    Syntax
    public class VseWindowBis : VseWindow, IHasCustomMenu

    Methods

    Name Description
    OnEnable()
    In This Article
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