Struct SetPosition
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Set Position")]
[Serializable]
[NodeDescription("Set the position of the GameObject. The position is set in world space.")]
public struct SetPosition : IFlowNode, INode
Fields
Name | Description |
---|---|
GameObject | |
Input | |
Output | |
Value |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |