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    Struct RotateBy

    Implements
    IFlowNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [NodeSearcherItem("GameObjects/Rotate By")]
    [Serializable]
    [NodeDescription("Set the rotation of the GameObject. The rotation is set in Euler like in the inspector")]
    public struct RotateBy : IFlowNode, INode

    Fields

    Name Description
    GameObject
    Input
    Output
    Value

    Methods

    Name Description
    Execute<TCtx>(TCtx, InputTriggerPort)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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