Struct RotateBy
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Rotate By")]
[Serializable]
[NodeDescription("Set the rotation of the GameObject. The rotation is set in Euler like in the inspector")]
public struct RotateBy : IFlowNode, INode
Fields
Name | Description |
---|---|
GameObject | |
Input | |
Output | |
Value |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |