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    Struct OnInputSystemPackageKey

    Implements
    IEntryPointNode
    INode
    IHasExecutionType<OnKey.KeyEventType>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [Serializable]
    [NodeDescription(OnKey.KeyEventType.Down, "The **On Key Down** event node is triggered when the user press the chosen key from the visual scripting inspector. This event will process only one time.")]
    [NodeDescription(OnKey.KeyEventType.Up, "The **On Key Up** event node is triggered when the user release the chosen key from the visual scripting inspector. This event will process only one time.")]
    [NodeDescription(OnKey.KeyEventType.Hold, "The **On Key Hold** event node is triggered at every frame when the user Hold the chosen key from the visual scripting inspector.")]
    public struct OnInputSystemPackageKey : IEntryPointNode, INode, IHasExecutionType<OnKey.KeyEventType>

    Fields

    Name Description
    Enabled
    EventType
    KeyCode
    Output

    Properties

    Name Description
    Type

    Methods

    Name Description
    Execute<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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