Struct LoadSceneAsset
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Load a scene by asset. The asset can't be changed at runtime. To choose a scene dynamically, use 'Load Scene By Name' instead")]
public struct LoadSceneAsset : IFlowNode, INode
Fields
| Name | Description |
|---|---|
| Input | |
| LoadSceneMode | |
| Output | |
| SceneIndex |
Methods
| Name | Description |
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |