Struct InstantiateAt
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Instantiate the GameObject and let the user set the position, rotation and scaling of the new instance at the same time. .")]
public struct InstantiateAt : IFlowNode, INode
Fields
Name | Description |
---|---|
Activate | |
Input | |
Instantiated | |
Output | |
Position | |
Prefab | |
Rotation | |
Scale |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |