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    Struct HasComponent

    Implements
    IDataNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [NodeSearcherItem("GameObjects/Has Component")]
    [Serializable]
    [NodeDescription("Return a boolean value if the component is on the GameObject.")]
    public struct HasComponent : IDataNode, INode

    Fields

    Name Description
    Entity
    Result
    Type

    Methods

    Name Description
    Execute<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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