Struct GetChildAt
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Get Child At")]
[Serializable]
[NodeDescription("Return the child GameObject from the GameObject parent input at the given index position. If the child index doesn't exist, Null will be returned.\n\n**Tip:** Index 0 represent the first child. Warning: The children order may change when going in play mode.")]
public struct GetChildAt : IDataNode, INode
Fields
Name | Description |
---|---|
Child | |
GameObject | |
Index |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx) |