Struct Disable
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Disable")]
[Serializable]
[NodeDescription("Disable the GameObject.\n **Note:** Children of the GameObject won't be disabled.")]
public struct Disable : IFlowNode, INode
Fields
Name | Description |
---|---|
Entity | |
Input | |
Output |
Methods
Name | Description |
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Execute<TCtx>(TCtx, InputTriggerPort) |