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    Struct ConstantFloat4

    Implements
    IConstantNode<float4>
    IConstantNode
    IDataNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [Serializable]
    [NodeDescription("The **Vector4** constant node, returns the user defined Vector4(float x, float y, float z, float w). Vector4 is used when working with 4 values at the same time.  (e.g. mesh tangents, parameters for shaders). \n\nNote: Constant nodes aren't variables and may not be modified. But you can convert any constant to a variable by right clicking on it and selecting. Constant_Convert. ")]
    public struct ConstantFloat4 : IConstantNode<float4>, IConstantNode, IDataNode, INode

    Fields

    Name Description
    Value
    ValuePort

    Methods

    Name Description
    Execute<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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