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    Struct ConstantFloat3

    Implements
    IConstantNode<float3>
    IConstantNode
    IDataNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [Serializable]
    [NodeDescription("The **Vector3** constant node, returns the user defined Vector3(float x, float y, float z). Vector3 are used when working with three values at the same time as when working with angles, 3D positions, etc. \n\nNote: Constant nodes aren't variables and may not be modified. But you can convert any constant to a variable by right clicking on it and selecting. Constant_Convert. ")]
    public struct ConstantFloat3 : IConstantNode<float3>, IConstantNode, IDataNode, INode

    Fields

    Name Description
    Value
    ValuePort

    Methods

    Name Description
    Execute<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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