Struct SetRotation
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Set Rotation")]
[Serializable]
[NodeDescription("Set the rotation of the GameObject. The rotation is set in quaternion.")]
public struct SetRotation : IFlowNode, INode
  Fields
| Name | Description | 
|---|---|
| GameObject | |
| Input | |
| Output | |
| Value | 
Methods
| Name | Description | 
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |