Struct OnStart
Assembly: solution.dll
Syntax
[NodeSearcherItem("Events/On Start")]
[Serializable]
[NodeDescription("The **On Start** event node is triggered when the object containing the script is enabled and runs only one time. Use the **On Update** event if your action needs to run at every frame.", Example = "\r\n\r\nIn this example, we have a game object (CubeAlive) containing a visual script. When we go in play mode, the script will log \"**I'm Alive!**\" in the console 2 seconds after starting.", DataSetup = "Game object needs the following components\r\n\r\n- Convert to Entity. Set to **Convert And Destroy**\r\n- Scripting Graph Authoring pointing on our visual script.\r\n\r\n")]
public struct OnStart : IEntryPointNode, INode
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