Struct LoadSceneAsset
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Load a scene by asset. The asset can't be changed at runtime. To choose a scene dynamically, use 'Load Scene By Name' instead")]
public struct LoadSceneAsset : IFlowNode, INode
Fields
Name | Description |
---|---|
Input | |
LoadSceneMode | |
Output | |
SceneIndex |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |