Struct Enable
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Enable")]
[Serializable]
[NodeDescription("Enable the GameObject. Note: Children of the GameObject won't be enabled.")]
public struct Enable : IFlowNode, INode
  Fields
| Name | Description | 
|---|---|
| Entity | |
| Input | |
| Output | 
Methods
| Name | Description | 
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |