Struct Disable
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Disable")]
[Serializable]
[NodeDescription("Disable the GameObject.\n **Note:** Children of the GameObject won't be disabled.")]
public struct Disable : IFlowNode, INode
  Fields
| Name | Description | 
|---|---|
| Entity | |
| Input | |
| Output | 
Methods
| Name | Description | 
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |