Struct Destroy
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Destroy")]
[Serializable]
[NodeDescription("Destroy the GameObject that is linked to the Instance input port.")]
public struct Destroy : IFlowNode, INode
Fields
Name | Description |
---|---|
Entity | |
Input | |
Output |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |