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    Class InputActionConstantModel

    Inheritance
    object
    NodeModel
    ConstantNodeModel
    ConstantNodeModel<InputActionName>
    InputActionConstantModel
    Implements
    ISerializationCallbackReceiver
    IHasProgress
    ICollapsible
    IHasIOPorts
    IHasTitle
    IGTFVariableNodeModel
    IHasSingleInputPort
    IConstantNodeModel
    IGTFConstantNodeModel
    IHasSingleOutputPort
    IHasPorts
    IHasMainOutputPort
    IGTFNodeModel
    IGTFGraphElementModel
    ISelectable
    IPositioned
    IDeletable
    IDroppable
    ICopiable
    IDestroyable
    Inherited Members
    ConstantNodeModel<InputActionName>.value
    ConstantNodeModel<InputActionName>.PredefineSetup()
    ConstantNodeModel<InputActionName>.OnDefineNode()
    ConstantNodeModel<InputActionName>.SetFromOther(object)
    ConstantNodeModel<InputActionName>.DefaultValue
    ConstantNodeModel<InputActionName>.Type
    ConstantNodeModel<InputActionName>.VariableString
    ConstantNodeModel<InputActionName>.DataTypeString
    ConstantNodeModel<InputActionName>.ObjectValue
    ConstantNodeModel.Clone()
    ConstantNodeModel.ToString()
    ConstantNodeModel.SetValue<T>(T)
    ConstantNodeModel.MainOutputPort
    ConstantNodeModel.VariableDeclarationModel
    ConstantNodeModel.IsLocked
    ConstantNodeModel.Title
    ConstantNodeModel.InputPort
    ConstantNodeModel.OutputPort
    ConstantNodeModel.Value
    NodeModel.m_InputConstantsValues
    NodeModel.m_InputConstants
    NodeModel.m_PreviousInputs
    NodeModel.m_PreviousOutputs
    NodeModel.OnConnection(IGTFPortModel, IGTFPortModel)
    NodeModel.OnDisconnection(IGTFPortModel, IGTFPortModel)
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.GetPortCapacity(IGTFPortModel)
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataInputPort<TDataType>(string, string, PortModel.PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(string, TypeHandle, string, PortModel.PortModelOptions, Action<IConstant>)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddExecutionInputPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions, Action<IConstant>)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.UpdateConstantForInput(PortModel, Action<IConstant>)
    NodeModel.ReinstantiateInputConstants()
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IGTFPortModel, bool)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.AddPlaceHolderPort(Direction, string)
    NodeModel.GetPortFitToConnectTo(IGTFPortModel)
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.DisplayTitle
    NodeModel.Position
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.Collapsed
    NodeModel.InputPorts
    NodeModel.OutputPorts
    NodeModel.Ports
    NodeModel.HasUserColor
    NodeModel.HasProgress
    NodeModel.Destroyed
    NodeModel.IsDeletable
    NodeModel.IsDroppable
    NodeModel.IsCopiable
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: DotsStencil
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class InputActionConstantModel : ConstantNodeModel<InputActionName>, ISerializationCallbackReceiver, IHasProgress, ICollapsible, IHasIOPorts, IHasTitle, IGTFVariableNodeModel, IHasSingleInputPort, IConstantNodeModel, IGTFConstantNodeModel, IHasSingleOutputPort, IHasPorts, IHasMainOutputPort, IGTFNodeModel, IGTFGraphElementModel, ISelectable, IPositioned, IDeletable, IDroppable, ICopiable, IDestroyable

    Implements

    UnityEngine.ISerializationCallbackReceiver
    IHasProgress
    ICollapsible
    IHasIOPorts
    IHasTitle
    IGTFVariableNodeModel
    IHasSingleInputPort
    IConstantNodeModel
    UnityEditor.GraphToolsFoundation.Overdrive.Model.IGTFConstantNodeModel
    IHasSingleOutputPort
    IHasPorts
    IHasMainOutputPort
    IGTFNodeModel
    IGTFGraphElementModel
    ISelectable
    IPositioned
    IDeletable
    IDroppable
    ICopiable
    IDestroyable
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