Struct RotateBy
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Set the rotation of the GameObject. The rotation is set in Euler like in the inspector")]
public struct RotateBy : IFlowNode, INode
Fields
| Name | Description |
|---|---|
| GameObject | |
| Input | |
| Output | |
| Value |
Methods
| Name | Description |
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |