Struct InstantiateAt
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Instantiate the GameObject and let the user set the position, rotation and scaling of the new instance at the same time. .")]
public struct InstantiateAt : IFlowNode, INode
  Fields
| Name | Description | 
|---|---|
| Activate | |
| Input | |
| Instantiated | |
| Output | |
| Position | |
| Prefab | |
| Rotation | |
| Scale | 
Methods
| Name | Description | 
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) |