docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ReadExecutedNode

    ReadExecutedNode(ref Reader, out NodeId, out byte)

    Declaration
    public void ReadExecutedNode(ref NativeStream.Reader reader, out NodeId nodeId, out byte progress)
    Parameters
    Type Name Description
    NativeStream.Reader reader
    NodeId nodeId
    byte progress
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)