docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class DotsStencil

    Inheritance
    object
    Stencil
    DotsStencil
    Inherited Members
    Stencil.m_BlackboardProvider
    Stencil.m_ToolbarProvider
    Stencil.addCreateAssetMenuAttribute
    Stencil.fileName
    Stencil.menuName
    Stencil.CreateGraphContext()
    Stencil.GetThisType()
    Stencil.GetBaseClass()
    Stencil.GetAssemblies()
    Stencil.GetAssembliesTypesMetadata()
    Stencil.OnCompilationFailed(VSGraphModel, CompilationResult)
    Stencil.GenerateTypeHandle(Type)
    Stencil.RequiresInitialization(IVariableDeclarationModel)
    Stencil.RequiresInspectorInitialization(IVariableDeclarationModel)
    Stencil.GetConstantNodeModelType(Type)
    Stencil.CreateNodesFromPort(Store, IPortModel, Vector2, Vector2, IEnumerable<IGTFEdgeModel>)
    Stencil.PreProcessGraph(VSGraphModel)
    Stencil.ValidateEdgeConnection(IPortModel, IPortModel)
    Stencil.OnInspectorGUI()
    Stencil.RecompilationRequested
    Stencil.GraphContext
    Stencil.Capabilities
    Stencil.GeneratesCode
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: DotsStencil
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class DotsStencil : Stencil

    Fields

    Name Description
    CompiledScriptingGraphAsset
    Type

    Properties

    Name Description
    Builder
    Debugger
    DragNDropHandler
    EventTypes
    MoveNodeDependenciesByDefault

    Methods

    Name Description
    CanPasteNode(NodeModel, VSGraphModel)
    CreateDependencyFromEdge(IEdgeModel, out LinkedNodesDependency, out INodeModel)
    CreateSubGraphReference(VSGraphModel, IEnumerable<VSGraphAssetModel>, Vector2)
    CreateTranslator()
    CreateVariableModelForDeclaration(IGraphModel, IVariableDeclarationModel, Vector2, SpawnFlags, GUID?)
    CreateVariablesFromGameObjects(VSGraphModel, ScriptingGraphAuthoring, IEnumerable<GameObject>, Vector2, bool)
    GetBlackboardProvider()
    GetCompilationPluginHandlers(CompilationOptions)
    GetConstantNodeModelType(TypeHandle)
    GetEntryPoints(VSGraphModel)
    GetPortCapacity(PortModel, out PortCapacity)
    GetPortalDependencies(IEdgePortalModel)
    GetSearcherAdapter(IGraphModel, string, IPortModel)
    GetSearcherDatabaseProvider()
    GetSearcherFilterProvider()
    GetSourceFilePath(VSGraphModel)
    GetToolbarProvider()
    OnCompilationSucceeded(VSGraphModel, CompilationResult)
    OnDragAndDropVariableDeclarations(Store, List<Tuple<IVariableDeclarationModel, Vector2>>)
    RegisterReducers(Store)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)