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    Class DotsNodeModel<T>

    Quickly define a node model from a runtime node by subclassing this. It owns (and serializes) an instance of the runtime node that will be used during translation. However that instance's port indices will be remapped during translation. Having to define them one by one means we could keep the same model class with a different base class in the future if we realize it won't be a 1 to 1 mapping (eg. a Mul node model might output a MulInt, MulMatrix, ... runtime node)

    Inheritance
    object
    NodeModel
    BaseDotsNodeModel
    DotsNodeModel<T>
    Implements
    ISerializationCallbackReceiver
    IHasProgress
    IHasTitle
    ICollapsible
    IHasIOPorts
    IHasPorts
    IGTFNodeModel
    IGTFGraphElementModel
    ISelectable
    IPositioned
    IDeletable
    IDroppable
    ICopiable
    IDotsNodeModel
    INodeModel
    IGraphElementModelWithGuid
    IGraphElementModel
    IUndoRedoAware
    IPropertyVisitorNodeTarget
    Inherited Members
    BaseDotsNodeModel.m_Node
    BaseDotsNodeModel.Node
    BaseDotsNodeModel.PortCustomData
    BaseDotsNodeModel.PortCountData
    BaseDotsNodeModel.GetPortMetadata(string, INode)
    BaseDotsNodeModel.GetPortMetadata(INode, FieldInfo)
    BaseDotsNodeModel.PortToOffsetMapping
    BaseDotsNodeModel.OnDefineNode()
    BaseDotsNodeModel.Validate(IGraphValidator)
    BaseDotsNodeModel.GetPortType(BaseDotsNodeModel.PortMetaData)
    NodeModel.m_InputConstantsValues
    NodeModel.m_PreviousInputs
    NodeModel.m_PreviousOutputs
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetPortCapacity(PortModel)
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, string, PortType, TypeHandle, string, PortModel.PortModelOptions, object)
    NodeModel.AddDataInputPort<TDataType>(string, string, PortModel.PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(string, TypeHandle, string, PortModel.PortModelOptions, Action<ConstantNodeModel>)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddInstanceInput<TDataType>(string, string)
    NodeModel.AddInstanceInput(TypeHandle, string, string)
    NodeModel.AddExecutionInputPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions, Action<ConstantNodeModel>, object)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions, object)
    NodeModel.UpdateConstantForInput(PortModel, Action<ConstantNodeModel>)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel, bool)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.AddPlaceHolderPort(Direction, string)
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.VSGraphModel
    NodeModel.State
    NodeModel.DisplayTitle
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.Collapsed
    NodeModel.InputPorts
    NodeModel.OutputPorts
    NodeModel.Ports
    NodeModel.HasUserColor
    NodeModel.Destroyed
    NodeModel.ToolTip
    NodeModel.IsDeletable
    NodeModel.IsDroppable
    NodeModel.IsCopiable
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: DotsStencil
    Assembly: solution.dll
    Syntax
    public abstract class DotsNodeModel<T> : BaseDotsNodeModel, ISerializationCallbackReceiver, IHasProgress, IHasTitle, ICollapsible, IHasIOPorts, IHasPorts, IGTFNodeModel, IGTFGraphElementModel, ISelectable, IPositioned, IDeletable, IDroppable, ICopiable, IDotsNodeModel, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, IUndoRedoAware, IPropertyVisitorNodeTarget where T : struct, INode
    Type Parameters
    Name Description
    T

    Constructors

    Name Description
    DotsNodeModel()

    Properties

    Name Description
    HasProgress
    NodeType
    Target
    Title
    TypedNode

    Methods

    Name Description
    IsExcluded(object)
    In This Article
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