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    Class BaseFixture

    Inheritance
    object
    BaseFixture
    ComponentQueryTests
    EndToEndCodeGenBaseFixture
    EcsTypeSearcherDatabaseTests
    NodeModelSpawningTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScriptingTests
    Assembly: solution.dll
    Syntax
    public abstract class BaseFixture

    Fields

    Name Description
    k_GraphPath
    m_Store

    Properties

    Name Description
    CreateGraphOnStartup
    CreatedGraphType
    GraphModel
    Stencil
    WriteOnDisk

    Methods

    Name Description
    AddUsage(IVariableDeclarationModel)
    AssertIntegrity()
    AssumeIntegrity()
    CreateFunctionVariableDeclaration<T>(Func<FunctionModel>, string)
    CreateGraphVariableDeclaration(string, Type)
    DebugLogAllEdges()
    EnableUndoRedoModificationsLogging()
    GetAllEdges()
    GetAllFloatingStacks()
    GetAllNodes()
    GetAllStacks()
    GetAllStickyNotes()
    GetAllVariableDeclarations()
    GetEdge(int)
    GetEdgeCount()
    GetFloatingStack(int)
    GetFunctionModel(string)
    GetFunctionVariable(IFunctionModel, string)
    GetFunctionVariableUsage(string)
    GetGraphVariableDeclaration(string)
    GetGraphVariableUsage(string)
    GetNode(int)
    GetNodeCount()
    GetStack(int)
    GetStackCount()
    GetStackedNode(int, int)
    GetStickyNote(int)
    GetStickyNoteCount()
    GetVariableDeclaration(int)
    GetVariableDeclarationCount()
    RefreshReference(ref IEdgeModel)
    RefreshReference<T>(ref T)
    SetUp()
    TearDown()
    TestPrereqActionPostreq<T>(TestingMode, Action, Func<T>, Action)
    TestPrereqActionPostreq<T>(TestingMode, Func<T>, Action)
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