Class TriggerAtFrame
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScriptingECSTests
Assembly: solution.dll
Syntax
[UsedImplicitly(ImplicitUseTargetFlags.WithMembers)]
[Serializable]
public class TriggerAtFrame : NodeModel, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, ISerializationCallbackReceiver
Fields
| Name | Description |
|---|---|
| ExpectedFrame |
Methods
| Name | Description |
|---|---|
| IsCurrentFrame(int) | |
| OnDefineNode() | |
| SetCurrentFrame(int) |