Class SwitchNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[Serializable]
[SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Control Flow/Switch case")]
public class SwitchNodeModel : NodeModel, ISerializationCallbackReceiver, IHasInstancePort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware
Fields
| Name | Description |
|---|---|
| DefaultCase |
Properties
| Name | Description |
|---|---|
| CaseCount | |
| InstancePort | |
| IsInsertLoop | |
| LoopConnectionType | |
| Title |
Methods
| Name | Description |
|---|---|
| OnConnection(IPortModel, IPortModel) | |
| OnDefineNode() | |
| OnDisconnection(IPortModel, IPortModel) |