Class SwitchNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[Serializable]
[SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Control Flow/Switch case")]
public class SwitchNodeModel : NodeModel, ISerializationCallbackReceiver, IHasInstancePort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware
Fields
Name | Description |
---|---|
DefaultCase |
Properties
Name | Description |
---|---|
CaseCount | |
InstancePort | |
IsInsertLoop | |
LoopConnectionType | |
Title |
Methods
Name | Description |
---|---|
OnConnection(IPortModel, IPortModel) | |
OnDefineNode() | |
OnDisconnection(IPortModel, IPortModel) |