Class SetRotationNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Transform/Rotate")]
[Serializable]
public class SetRotationNodeModel : HighLevelNodeModel, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, ISerializationCallbackReceiver
Fields
| Name | Description |
|---|---|
| Add | |
| Mode |
Properties
| Name | Description |
|---|---|
| InstancePort | |
| Title |
Methods
| Name | Description |
|---|---|
| GetIdForInput(InputType) | |
| GetInput(InputType) | |
| OnDefineNode() |