docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GetSingletonNodeModel

    Inheritance
    object
    NodeModel
    HighLevelNodeModel
    GetSingletonNodeModel
    Implements
    INodeModel
    IGraphElementModelWithGuid
    IGraphElementModel
    ICapabilitiesModel
    IUndoRedoAware
    ISerializationCallbackReceiver
    Inherited Members
    NodeModel.m_InputConstantsValues
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetPortCapacity(PortModel)
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput<TDataType>(string, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput(string, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string)
    NodeModel.AddInstanceInput<TDataType>(string, string)
    NodeModel.AddInstanceInput(TypeHandle, string, string)
    NodeModel.AddInputExecutionPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddLoopOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.Capabilities
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.ParentStackModel
    NodeModel.Title
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.IsInsertLoop
    NodeModel.LoopConnectionType
    NodeModel.IsBranchType
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.IsStacked
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.HasUserColor
    NodeModel.OriginalInstanceId
    NodeModel.Destroyed
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting.Model.Stencils
    Assembly: solution.dll
    Syntax
    [SearcherItem(typeof(EcsStencil), SearcherContext.Graph, "Components/Get Singleton")]
    [Serializable]
    public class GetSingletonNodeModel : HighLevelNodeModel, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, ISerializationCallbackReceiver

    Fields

    Name Description
    ComponentType

    Methods

    Name Description
    OnDefineNode()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)