Class GetOrCreateComponentNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[SearcherItem(typeof(EcsStencil), SearcherContext.Graph, "Components/Get or create")]
[Serializable]
public class GetOrCreateComponentNodeModel : HighLevelNodeModel, ISerializationCallbackReceiver, IHasEntityInputPort, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware
Fields
Name | Description |
---|---|
ComponentType | |
CreateIfNeeded |
Properties
Name | Description |
---|---|
EntityPort | |
OutputPort |
Methods
Name | Description |
---|---|
OnDefineNode() |