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    Class EcsStencil

    Inheritance
    object
    Stencil
    ClassStencil
    EcsStencil
    Implements
    IHasOrderedStacks
    Inherited Members
    ClassStencil.GetAssembliesTypesMetadata()
    ClassStencil.Capabilities
    Stencil.m_BlackboardProvider
    Stencil.addCreateAssetMenuAttribute
    Stencil.fileName
    Stencil.menuName
    Stencil.GetBaseClass()
    Stencil.GetDefaultStackModelType()
    Stencil.CreateVariableModelForDeclaration(IGraphModel, IVariableDeclarationModel, Vector2, SpawnFlags, GUID?)
    Stencil.GetAssemblies()
    Stencil.OnCompilationFailed(VSGraphModel, CompilationResult)
    Stencil.GetCompilationPluginHandlers(CompilationOptions)
    Stencil.GenerateTypeHandle(Type)
    Stencil.RequiresInitialization(IVariableDeclarationModel)
    Stencil.RequiresInspectorInitialization(IVariableDeclarationModel)
    Stencil.GetConstantNodeModelType(Type)
    Stencil.GetTooltipForPortModel(IPortModel)
    Stencil.CreateNodesFromPort(Store, IPortModel, Vector2, IEnumerable<IEdgeModel>, IStackModel, int)
    Stencil.ValidateEdgeConnection(IPortModel, IPortModel)
    Stencil.GetEntryPoints(VSGraphModel)
    Stencil.RecompilationRequested
    Stencil.GraphContext
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting.Model.Stencils
    Assembly: solution.dll
    Syntax
    [PublicAPI]
    public class EcsStencil : ClassStencil, IHasOrderedStacks

    Fields

    Name Description
    UpdateAfter
    UpdateBefore
    UseJobSystem

    Properties

    Name Description
    Builder
    DragNDropHandler
    EntryPointsToQueries
    RuntimeReference

    Methods

    Name Description
    CreateEcsGraph()
    CreateGraphContext()
    CreateTranslator()
    GetBlackboardProvider()
    GetConstantNodeModelType(TypeHandle)
    GetSearcherDatabaseProvider()
    GetSearcherFilterProvider()
    GetSourceFilePath(VSGraphModel)
    GetThisType()
    IsValidGameObjectComponentType(Type)
    LiveCompileGraph(VSGraphModel, CompilationResult, bool)
    OnCompilationSucceeded(VSGraphModel, CompilationResult)
    OnInspectorGUI()
    PreProcessGraph(VSGraphModel)
    RegisterReducers(Store)
    SpawnAllNodes(VSGraphModel)
    In This Article
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