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    Class DestroyEntityNodeModel

    Inheritance
    object
    NodeModel
    HighLevelNodeModel
    DestroyEntityNodeModel
    Implements
    ISerializationCallbackReceiver
    IHasEntityInputPort
    INodeModel
    IGraphElementModelWithGuid
    IGraphElementModel
    ICapabilitiesModel
    IUndoRedoAware
    Inherited Members
    NodeModel.m_InputConstantsValues
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetPortCapacity(PortModel)
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput<TDataType>(string, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput(string, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string)
    NodeModel.AddInstanceInput<TDataType>(string, string)
    NodeModel.AddInstanceInput(TypeHandle, string, string)
    NodeModel.AddInputExecutionPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddLoopOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.Capabilities
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.ParentStackModel
    NodeModel.Title
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.IsInsertLoop
    NodeModel.LoopConnectionType
    NodeModel.IsBranchType
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.IsStacked
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.HasUserColor
    NodeModel.OriginalInstanceId
    NodeModel.Destroyed
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting.Model.Stencils
    Assembly: solution.dll
    Syntax
    [SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Entities/Destroy Entity")]
    [Serializable]
    public class DestroyEntityNodeModel : HighLevelNodeModel, ISerializationCallbackReceiver, IHasEntityInputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware

    Properties

    Name Description
    EntityPort

    Methods

    Name Description
    OnDefineNode()
    In This Article
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