Class CreateEntityNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Entities/Create")]
[Serializable]
public class CreateEntityNodeModel : EcsHighLevelNodeModel, ISerializationCallbackReceiver, IHasInstancePort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware
Properties
Name | Description |
---|---|
InstancePort | |
Title |
Methods
Name | Description |
---|---|
AddComponentTypeToAdd(TypeHandle) | |
DeleteComponentOperation(TypeHandle) | |
GetEditableComponents() | |
GetPortsForComponent(TypeHandle) | |
OnDefineNode() |