Class CreateEntityNodeModel
Implements
Inherited Members
NodeModel.m_InputConstantsValues
NodeModel.Move(Vector2)
NodeModel.ChangeColor(Color)
NodeModel.OriginalInstanceId
Namespace: UnityEditor.VisualScripting.Model.Stencils
Assembly: solution.dll
Syntax
[SearcherItem(typeof(EcsStencil), SearcherContext.Stack, "Entities/Create")]
[Serializable]
public class CreateEntityNodeModel : EcsHighLevelNodeModel, ISerializationCallbackReceiver, IHasInstancePort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware
Properties
| Name | Description |
|---|---|
| InstancePort | |
| Title |
Methods
| Name | Description |
|---|---|
| AddComponentTypeToAdd(TypeHandle) | |
| DeleteComponentOperation(TypeHandle) | |
| GetEditableComponents() | |
| GetPortsForComponent(TypeHandle) | |
| OnDefineNode() |