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    Class Float2ConstantModel

    Inheritance
    object
    NodeModel
    ConstantNodeModel
    ConstantNodeModel<float2, float2>
    ConstantNodeModel<float2>
    Float2ConstantModel
    Implements
    ISerializationCallbackReceiver
    IVariableModel
    IConstantNodeModel
    IHasMainOutputPort
    INodeModel
    IGraphElementModelWithGuid
    IGraphElementModel
    ICapabilitiesModel
    IUndoRedoAware
    Inherited Members
    ConstantNodeModel<float2, float2>.value
    ConstantNodeModel<float2, float2>.PredefineSetup(TypeHandle)
    ConstantNodeModel<float2, float2>.OnDefineNode()
    ConstantNodeModel<float2, float2>.DeclarationModel
    ConstantNodeModel<float2, float2>.DefaultValue
    ConstantNodeModel<float2, float2>.Type
    ConstantNodeModel<float2, float2>.VariableString
    ConstantNodeModel<float2, float2>.DataTypeString
    ConstantNodeModel<float2, float2>.Title
    ConstantNodeModel<float2, float2>.ObjectValue
    ConstantNodeModel<float2, float2>.IsLocked
    ConstantNodeModel.PredefineSetup(TypeHandle)
    ConstantNodeModel.Clone()
    ConstantNodeModel.ToString()
    ConstantNodeModel.OutputPort
    ConstantNodeModel.DeclarationModel
    ConstantNodeModel.ObjectValue
    ConstantNodeModel.Type
    ConstantNodeModel.IsLocked
    NodeModel.m_InputConstantsValues
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.OnDefineNode()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetPortCapacity(PortModel)
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput<TDataType>(string, string, PortModel.PortModelOptions)
    NodeModel.AddDataInput(string, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string)
    NodeModel.AddInstanceInput<TDataType>(string, string)
    NodeModel.AddInstanceInput(TypeHandle, string, string)
    NodeModel.AddInputExecutionPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddLoopOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModel.PortModelOptions)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.Capabilities
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.ParentStackModel
    NodeModel.Title
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.IsInsertLoop
    NodeModel.LoopConnectionType
    NodeModel.IsBranchType
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.IsStacked
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.HasUserColor
    NodeModel.OriginalInstanceId
    NodeModel.Destroyed
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting.Model
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Float2ConstantModel : ConstantNodeModel<float2>, ISerializationCallbackReceiver, IVariableModel, IConstantNodeModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware

    Implements

    ISerializationCallbackReceiver
    UnityEditor.VisualScripting.Model.IVariableModel
    IConstantNodeModel
    IHasMainOutputPort
    INodeModel
    IGraphElementModelWithGuid
    IGraphElementModel
    ICapabilitiesModel
    IUndoRedoAware
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