Struct OverrideLayer<T>
Namespace: Unity.VisualScripting
Syntax
public struct OverrideLayer<T> : IDisposable
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
stack
Declaration
public OverrideStack<T> stack { get; }
Property Value
| Type | Description |
|---|---|
| OverrideStack<T> |
Methods
Dispose()
Declaration
public void Dispose()