Class OnInputFieldEndEdit
Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the focus from the input field.
Inheritance
OnInputFieldEndEdit
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(InputField))]
[UnitOrder(3)]
public sealed class OnInputFieldEndEdit : GameObjectEventUnit<string>, IGraphElementWithData, IGraphEventHandler<string>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IGraphEventListener
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
| Type | Description |
|---|---|
| String |
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.hookName
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.MessageListenerType
value
The new text content of the input field.
Declaration
[DoNotSerialize]
public ValueOutput value { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
Methods
AssignArguments(Flow, String)
Declaration
protected override void AssignArguments(Flow flow, string value)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| String | value |
Overrides
Unity.VisualScripting.EventUnit<System.String>.AssignArguments(Unity.VisualScripting.Flow, System.String)
Definition()
Declaration
protected override void Definition()
Overrides
Unity.VisualScripting.GameObjectEventUnit<System.String>.Definition()