Class NesterStateDescriptor<TNesterState>
Inheritance
Assigner<TNesterState, StateDescription>
Descriptor<TNesterState, StateDescription>
StateDescriptor<TNesterState>
NesterStateDescriptor<TNesterState>
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[Descriptor(typeof(INesterState))]
public class NesterStateDescriptor<TNesterState> : StateDescriptor<TNesterState>, IAssigner, IDescriptor where TNesterState : class, INesterState
Type Parameters
| Name | Description |
|---|---|
| TNesterState |
Constructors
NesterStateDescriptor(TNesterState)
Declaration
public NesterStateDescriptor(TNesterState state)
Parameters
| Type | Name | Description |
|---|---|---|
| TNesterState | state |
Methods
Summary()
Declaration
[RequiresUnityAPI]
public override string Summary()
Returns
| Type | Description |
|---|---|
| String |
Overrides
Unity.VisualScripting.StateDescriptor<TNesterState>.Summary()
Title()
Declaration
[RequiresUnityAPI]
public override string Title()
Returns
| Type | Description |
|---|---|
| String |
Overrides
Unity.VisualScripting.StateDescriptor<TNesterState>.Title()