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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [7.0.0] - 2019-07-17

    Added

    • Make multiselection work in a way that do not assume that the same parameter will have the same index in the property sheet.
    • auto recompile when changing shaderpath
    • auto recompile new vfx
    • better detection of default shader path
    • Bitfield control.
    • Initial Event Name inspector for visual effect asset and component
    • Subgraphs
    • Move HDRP outputs to HDRP package + expose HDRP queue selection
    • Add exposure weight control for HDRP outputs
    • Shader macros for XR single-pass instancing
    • XR single-pass instancing support for indirect draws
    • Inverse trigonometric operators (atan, atan2, asin, acos)
    • Replaced Orient : Fixed rotation with new option Orient : Advanced
    • Loop & Delay integrated to the spawn system
    • Motion Vector support for PlanarPrimitive & Mesh outputs

    Fixed

    • Handle a possible exception (ReflectionTypeLoadException) while using VFXParameterBinderEditor
    • Renamed Parameter Binders to Property Binders. (This will cause breaking serialization for these PropertyBinders : VFXAudioSpectrumBinder, VFXInputMouseBinder, VFXInputMouseBinder, VFXInputTouchBinder, VFXInputTouchBinder, VFXRaycastBinder, VFXTerrainBinder, VFXUIDropdownBinder, VFXUISliderBinder, VFXUIToggleBinder)
    • Renamed Namespace UnityEngine.Experimental.VFX.Utility to UnityEngine.VFX.Utility
    • Fix normal bending factor computation for primitive outputs
    • Automatic template path detection based on SRP in now working correctly

    [6.7.0-preview] - 2019-05-16

    Added

    • Distortion Outputs (Quad / Mesh)
    • Color mapping mode for unlit outputs (Textured/Gradient Mapped)
    • Add Triangle and Octagon primitives for particle outputs
    • Set Attribute is now spaceable on a specific set of attributes (position, velocity, axis...)
    • Trigger : GPUEvent Rate (Over time or Distance)

    Fixed

    • Fix shader compilation error with debug views
    • Improve AA line rendering
    • Fix screen space size block
    • Crash chaining two spawners each other Case 1135299
    • Inspector : Exposed parameters disregard the initial value Case 1126471
    • Asset name now displayed in compile errors and output context shaders
    • Fix for linking spawner to spawner while first spawner is linked to initialize + test
    • Fix space of spaceable slot not copy pasted + test
    • Position (Circle) does not take the Center Z value into account Case 1146850
    • Add Exposure Weight for emissive in lit outputs

    [6.6.0-preview] - 2019-04-01

    Added

    • Addressing mode for Sequential blocks
    • Invert transform available on GPU
    • Add automatic depth buffer reference for main camera (for position and collision blocks)
    • Total Time for PreWarm in Visual Effect Asset inspector
    • Support for unlit output with LWRP
    • Add Terrain Parameter Binder + Terrain Type
    • Add UI Parameter Binders : Slider, Toggle
    • Add Input Parameter Binders : Axis, Button, Key, Mouse, Touch
    • Add Other Parameter Binders : Previous Position, Hierarchy Attribute Map, Multi-Position, Enabled

    Fixed

    • Undo Redo while changing space
    • Type declaration was unmodifiable due to exception during space intialization
    • Fix unexpected issue when plugging per particle data into hash of per component fixed random
    • Missing asset reimport when exception has been thrown during graph compilation
    • Fix exception when using a Oriented Box Volume node Case 1110419
    • Add missing blend value slot in Inherit Source Attribute blocks Case 1120568
    • Visual Effect Inspector Cosmetic Improvements
    • Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation
    • Issue that remove the edge when dragging an edge from slot to the same slot.
    • Exception when undoing an edge deletion on a dynamic operator.
    • Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot.
    • Exception while removing a sub-slot of a dynamic operator

    [6.5.0-preview] - 2019-03-07

    [6.4.0-preview] - 2019-02-21

    [6.3.0-preview] - 2019-02-18

    [6.2.0-preview] - 2019-02-15

    Changed

    • Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named

    Fixed

    • Better Handling of Null or Missing Parameter Binders (Editor + Runtime)
    • Fixes in VFX Raycast Binder
    • Fixes in VFX Parameter Binder Editor

    [6.1.0-preview] - 2019-02-13

    [6.0.0-preview] - 2019-02-23

    Added

    • Add spawnTime & spawnCount operator
    • Add seed slot to constant random mode of Attribute from curve and map
    • Add customizable function in VariantProvider to replace the default cartesian product
    • Add Inverse Lerp node
    • Expose light probes parameters in VisualEffect inspector

    Fixed

    • Some fixes in noise library
    • Some fixes in the Visual Effect inspector
    • Visual Effects menu is now in the right place
    • Remove some D3D11, metal and C# warnings
    • Fix in sequential line to include the end point
    • Fix a bug with attributes in Attribute from curve
    • Fix source attributes not being taken into account for attribute storage
    • Fix legacy render path shader compilation issues
    • Small fixes in Parameter Binder editor
    • Fix fog on decals
    • Saturate alpha component in outputs
    • Fixed scaleY in ConnectTarget
    • Incorrect toggle rectangle in VisualEffect inspector
    • Shader compilation with SimpleLit and debug display

    [5.2.0-preview] - 2018-11-27

    Added

    • Prewarm mechanism

    Fixed

    • Handle data loss of overriden parameters better

    Optimized

    • Improved iteration times by not compiling initial shader variant

    [4.3.0-preview] - 2018-11-23

    Initial release

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