Class VFXGizmo
Syntax
public abstract class VFXGizmo
Fields
arcHandleSizeMultiplier
Declaration
protected const float arcHandleSizeMultiplier = 1.25F
Field Value
handleSize
Declaration
protected const float handleSize = 0.1F
Field Value
Properties
component
Declaration
public VisualEffect component { get; set; }
Property Value
Type |
Description |
VisualEffect |
|
currentSpace
Declaration
public VFXCoordinateSpace currentSpace { get; set; }
Property Value
needsComponent
Declaration
public virtual bool needsComponent { get; }
Property Value
spaceLocalByDefault
Declaration
public bool spaceLocalByDefault { get; set; }
Property Value
Methods
ArcGizmo(Vector3, Single, Single, VFXGizmo.IProperty<Single>, Quaternion, Boolean)
Declaration
public bool ArcGizmo(Vector3 center, float radius, float degArc, VFXGizmo.IProperty<float> arcProperty, Quaternion rotation, bool always)
Parameters
Returns
CallDrawGizmo(Object)
Declaration
public abstract void CallDrawGizmo(object value)
Parameters
Type |
Name |
Description |
Object |
value |
|
CallGetGizmoBounds(Object)
Declaration
public abstract Bounds CallGetGizmoBounds(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
DefaultAngleHandleDrawFunction(Int32, Vector3, Quaternion, Single, EventType)
Declaration
public static void DefaultAngleHandleDrawFunction(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)
Parameters
Type |
Name |
Description |
Int32 |
controlID |
|
Vector3 |
position |
|
Quaternion |
rotation |
|
Single |
size |
|
EventType |
eventType |
|
NormalGizmo(Vector3, ref Vector3, Boolean)
Declaration
public bool NormalGizmo(Vector3 position, ref Vector3 normal, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Vector3 |
normal |
|
Boolean |
always |
|
Returns
PositionGizmo(Vector3, VFXGizmo.IProperty<Vector3>, Boolean)
Declaration
public bool PositionGizmo(Vector3 position, VFXGizmo.IProperty<Vector3> positionProperty, bool always)
Parameters
Returns
PositionGizmo(ref Vector3, Boolean)
Declaration
public bool PositionGizmo(ref Vector3 position, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Boolean |
always |
|
Returns
RegisterEditableMembers(VFXGizmo.IContext)
Declaration
public abstract void RegisterEditableMembers(VFXGizmo.IContext context)
Parameters
RotationGizmo(Vector3, ref Quaternion, Boolean)
Declaration
public bool RotationGizmo(Vector3 position, ref Quaternion rotation, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Quaternion |
rotation |
|
Boolean |
always |
|
Returns
RotationGizmo(Vector3, Vector3, VFXGizmo.IProperty<Vector3>, Boolean)
Declaration
public bool RotationGizmo(Vector3 position, Vector3 rotation, VFXGizmo.IProperty<Vector3> anglesProperty, bool always)
Parameters
Returns
RotationGizmo(Vector3, ref Vector3, Boolean)
Declaration
public bool RotationGizmo(Vector3 position, ref Vector3 rotation, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Vector3 |
rotation |
|
Boolean |
always |
|
Returns
ScaleGizmo(Vector3, Vector3, Quaternion, VFXGizmo.IProperty<Vector3>, Boolean)
Declaration
public bool ScaleGizmo(Vector3 position, Vector3 scale, Quaternion rotation, VFXGizmo.IProperty<Vector3> scaleProperty, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Vector3 |
scale |
|
Quaternion |
rotation |
|
VFXGizmo.IProperty<Vector3> |
scaleProperty |
|
Boolean |
always |
|
Returns
ScaleGizmo(Vector3, ref Vector3, Quaternion, Boolean)
Declaration
public bool ScaleGizmo(Vector3 position, ref Vector3 scale, Quaternion rotation, bool always)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
Vector3 |
scale |
|
Quaternion |
rotation |
|
Boolean |
always |
|
Returns
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.