Changelog | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [5.9.0-preview] - 2019-03-15

    Fixed

    • Issue that remove the edge when dragging an edge from slot to the same slot.
    • Exception when undoing an edge deletion on a dynamic operator.
    • Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot.
    • Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation

    [5.8.0-preview] - 2019-03-13

    Added

    • Addressing mode for Sequential blocks
    • Invert transform available on GPU
    • Add automatic depth buffer reference for main camera (for position and collision blocks)
    • Total Time for PreWarm in Visual Effect Asset inspector
    • Support for unlit output with LWRP

    Fixed

    • Better Handling of Null or Missing Parameter Binders (Editor + Runtime)
    • Undo Redo while changing space
    • Type declaration was unmodifiable due to exception during space intialization
    • Fix unexpected issue when plugging per particle data into hash of per component fixed random
    • Missing asset reimport when exception has been thrown during graph compilation
    • Fix exception when using a Oriented Box Volume node Case 1110419
    • Add missing blend value slot in Inherit Source Attribute blocks Case 1120568
    • Visual Effect Inspector Cosmetic Improvements
    • Exception while removing a sub-slot of a dynamic operator

    [5.7.0-preview] - 2019-03-07

    [5.6.0-preview] - 2019-02-21

    [5.5.0-preview] - 2019-02-18

    Changed

    • Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named

    [5.4.0-preview] - 2019-02-11

    Fixed

    • Incorrect toggle rectangle in VisualEffect inspector
    • Shader compilation with SimpleLit and debug display

    [5.3.1-preview] - 2019-01-28

    [5.3.0-preview] - 2019-01-28

    Added

    • Add spawnTime & spawnCount operator
    • Add seed slot to constant random mode of Attribute from curve and map
    • Add customizable function in VariantProvider to replace the default cartesian product
    • Add Inverse Lerp node
    • Expose light probes parameters in VisualEffect inspector

    Fixed

    • Some fixes in noise library
    • Some fixes in the Visual Effect inspector
    • Visual Effects menu is now in the right place
    • Remove some D3D11, metal and C# warnings
    • Fix in sequential line to include the end point
    • Fix a bug with attributes in Attribute from curve
    • Fix source attributes not being taken into account for attribute storage
    • Fix legacy render path shader compilation issues
    • Small fixes in Parameter Binder editor
    • Fix fog on decals
    • Saturate alpha component in outputs
    • Fixed scaleY in ConnectTarget

    [5.2.0-preview] - 2018-11-27

    Added

    • Prewarm mechanism

    Fixed

    • Handle data loss of overriden parameters better

    Optimized

    • Improved iteration times by not compiling initial shader variant

    [4.3.0-preview] - 2018-11-23

    Initial release

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023