Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[5.16.1-preview] - 2019-05-22
Changed
- This package now requires Unity 2019.1.3f1 or later to run.
[5.16.0-preview] - 2019-05-20
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
[5.15.0-preview] - 2019-05-13
Changed
The version number for this package has increased due to a version update of a related graphics package.
[5.14.0-preview] - 2019-05-09
Fixed
- Improve AA line rendering
- Fix screen space size block
- Crash chaining two spawners each other Case 1135299
- Inspector : Exposed parameters disregard the initial value Case 1126471
- Fix for linking spawner to spawner while first spawner is linked to initialize + test
- Deactivate pre-exposure multiplier in unlit outputs
[5.13.0-preview] - 2019-04-15
[5.12.0-preview] - 2019-04-11
Fixed
- Fix shader compilation error with debug views
[5.11.0-preview] - 2019-04-01
[5.10.0-preview] - 2019-03-19
[5.9.0-preview] - 2019-03-15
Fixed
- Issue that remove the edge when dragging an edge from slot to the same slot.
- Exception when undoing an edge deletion on a dynamic operator.
- Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot.
- Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation
[5.8.0-preview] - 2019-03-13
Added
- Addressing mode for Sequential blocks
- Invert transform available on GPU
- Add automatic depth buffer reference for main camera (for position and collision blocks)
- Total Time for PreWarm in Visual Effect Asset inspector
- Support for unlit output with LWRP
Fixed
- Better Handling of Null or Missing Parameter Binders (Editor + Runtime)
- Undo Redo while changing space
- Type declaration was unmodifiable due to exception during space intialization
- Fix unexpected issue when plugging per particle data into hash of per component fixed random
- Missing asset reimport when exception has been thrown during graph compilation
- Fix exception when using a Oriented Box Volume node Case 1110419
- Add missing blend value slot in Inherit Source Attribute blocks Case 1120568
- Visual Effect Inspector Cosmetic Improvements
- Exception while removing a sub-slot of a dynamic operator
[5.7.0-preview] - 2019-03-07
[5.6.0-preview] - 2019-02-21
[5.5.0-preview] - 2019-02-18
Changed
- Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named
[5.4.0-preview] - 2019-02-11
Fixed
- Incorrect toggle rectangle in VisualEffect inspector
- Shader compilation with SimpleLit and debug display
[5.3.1-preview] - 2019-01-28
[5.3.0-preview] - 2019-01-28
Added
- Add spawnTime & spawnCount operator
- Add seed slot to constant random mode of Attribute from curve and map
- Add customizable function in VariantProvider to replace the default cartesian product
- Add Inverse Lerp node
- Expose light probes parameters in VisualEffect inspector
Fixed
- Some fixes in noise library
- Some fixes in the Visual Effect inspector
- Visual Effects menu is now in the right place
- Remove some D3D11, metal and C# warnings
- Fix in sequential line to include the end point
- Fix a bug with attributes in Attribute from curve
- Fix source attributes not being taken into account for attribute storage
- Fix legacy render path shader compilation issues
- Small fixes in Parameter Binder editor
- Fix fog on decals
- Saturate alpha component in outputs
- Fixed scaleY in ConnectTarget
[5.2.0-preview] - 2018-11-27
Added
- Prewarm mechanism
Fixed
- Handle data loss of overriden parameters better
Optimized
- Improved iteration times by not compiling initial shader variant
[4.3.0-preview] - 2018-11-23
Initial release